Main Subject = Notes Organization: Dungeon Master Tool
Monster = Adult Blue Dragon
Spell = Animal Messenger
Not to be confused with ‘Animal Massager’
Location = Abbey of the Sword
Skipped 2 temples that were similar to others and since I do what I want…
Scenario = Doge Message. Much Battle.
SO The Abbey of the Sword has a temple to Tempus who is the god of battle and the temple is located in (and I am not joking) “Battledale”…
Needless to say there are a lot of battles there and a local (blue) lizardfolk druid is sick and tired of all the damage these battles are doing to nature SO has decided that the best way to rid the region of these violent folk is with the aid of an Adult Blue Dragon.
Problem is he does not know where one is located so every day he has cast the spell “Animal Messenger” and points in a different direction and sends an animal forth relaying his message of a promise of “gems for aid” and then cast the spell at 9th level meaning that for 15 days (360 hours) the messenger will travel in search of “An Adult Blue Dragon in that direction.”
“Viewer” Question = “What are ways I can use Time Travel in my campaign?”
I have been thinking about this and may do it at some point….
Start a normal very vanilla “meet in a tavern” campaign do one or two sessions like that were they get to know the world a bit and they find out they are in a very idyllic fantasy setting… Almost “boring” really.
SUDDENLY they are sent back to a prehistoric time for a very short period. Like they are only there for 1 minute and you keep that minute in initiative even as timing will be very important. During that one minute 10ish very subtle things happen. The things have to be sort of very binary like “a bee lands on you. Do you swat it or let it sting you”. Make a note of all their choices.
When the minute is up they are brought back to the present BUT everything is changed. They did not kill the bee and giant bees roam the world. The did kill it and bees are extinct so no pollination so all plants are now fungi…
The campaign is then going to the areas where the changes they made are most strongly felt (The Hive for example) in order to weaken them all enough so that they can go back and “right these wrongs”.
The final session is going back to do the opposite of what they did the first time BUT an “evil” corrupted versions of each PC is there as they will not exist if the changes are undone… In fact they can be the “big bad” throughout…
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